An Coppens is the Chief Game Changer at Gamification Nation with offices in London (UK) and Stockholm (Sweden), from where we offer gamification design solutions to clients worldwide. The company is actively working on a suite of apps, games and their own software platform to address the problem of empathy and the lack of feeling like employees belong in a virtual or hybrid work environment. The company won the “outstanding gamification design Agency” award at Gamification Europe in Brighton in 2017 and the Gamification Design Excellence award for non-digital gamification at GamiCon in Chicago in 2018. Projects have been shortlisted several times at the TIGA games awards amongst big name game studios. Clients include Adidas, Chubb, Google, Thomson Reuters, Qinetiq, RB, Cenlive, Millicom, 5app, Gradprentice, YouEQ, Nightingales, EIT digital, EIT Climate-KIC, Robeco, and a few more. The types of projects she has worked on include gamification of onboarding, learning, recruitment, sales all with the view of increasing engagement and finding the right fit of people and results. Serious games the company created have helped raise awareness in cyber security, teach game design, address major world challenges, etc. An is the podcast host of ‘A question of gamification” and the author of several books and blogs regularly on the company website. Books: “To game or not to game, that is a learning question” – currently in production “Tapping into the crowd” – published with Pencraft Publishing Feb 2017 “ Gamification in business” - available for download from http://bookboon.com/en/gamification-in-business-ebook. In her career An has worked in learning and development and change management roles for Modern Times Group, Xigma Management Consultants, Philips Electronics and Arthur Andersen Business Consulting. She was a guest expert on the TV show “How long will you live” for RTE in Ireland. For 10 years An ran a successful business coaching practice in Cork, Ireland with B/Right Business Coaching. She holds a BA (Hon) in International Marketing and languages from Dublin City University and an MBA from the Open University Business School in the UK. She holds a gamification master qualification from the Engagement Alliance, a game design certificate and she continues to upskill through online and offline courses. www.gamificationnation.com @GamificationNat