DEVTALKS BUCHAREST 2019 AGENDA

  • CROSS PLATFORM GPU MACHINE LEARNING FOR VIDEO GAMES

  • Panel
  • Emerging Tech Stage
  • 15:40-16:20 , 06-Jun-2019
Add to Calendar 06/06/2019 15:40 06/06/2019 16:20 Europe/Bucharest CROSS PLATFORM GPU MACHINE LEARNING FOR VIDEO GAMES> Using Machine Learning models at runtime in video games poses some difficulties, since platforms have a variety of GPUs (usually provided by AMD) without any high-level parallelization support DevTalks Bucharest 2019

Session Description

Using Machine Learning models at runtime in video games poses some difficulties, since platforms have a variety of GPUs (usually provided by AMD) without any high-level parallelization support.

In their talk, Alexandru and his co-speaker Ciprian Păduraru will present the framework developed in the Frostbite team from EA Romania to support machine learning models inference in video games for different platforms, from different endpoints: the client API, workflows and the low-level solution adopted for operators implementation based on compute shaders.

Speakers

Ciprian Paduraru

Ciprian Paduraru

Sr. Software Engineer at Electronic Arts Romania, Lecturer University of Bucharest

Alexandru Marian Atanasiu

Alexandru Marian Atanasiu

Software Engineer at Electronic Arts Romania and Game Development Tech Trainer